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Starcraft 2 More Terran Builds


Terran Builds

Two Barracks Orbital

Sacrifice production of Vespene Gas to get more Marines while quickly developing Orbital Command. This is a good opening for 2v2 or more, concentrating heavily on ground forces.

Supply
Build
10
Supply Depot
12
Barracks
150 Minerals – Build 2nd Barracks
Orbital Command
Crank out Marines

One Fast Factory

Common opening build that leads to fast Factory and Starport.

Supply
Build
10 Supply Depot
11 Barracks
12 Vespene Gas
Orbital Command
Factor

This build works best from a walled-in position. Use your initial Supply Depot, Barracks and a secondary Depot to form a wall. Since the formation of a decent army will be held-up, you'll want to be extra cautious of an enemy rush.


Orbital Command

Common opening that helps augment early economy, allowing for transition into more eclectic builds.

Supply
Build
10 Supply Depot
12 Barracks
13 Vespene Gas
14 One Marine
15 Orbital Command
16 Supply Depot

Slower Variation:

Supply
Build
10 Supply Depot
12 Barracks
13 Vespene Gas
15 One Marine
16 Orbital Command
16 Supply Depot

3x1 Build

Jack-of-all-trades build, with the intent being to construct one of every unit producing facility for a balanced army. Effective against haphazard players, though you will run into trouble against a specialized opponent. Fortunately, this build is highly adaptive and can evolve on-the-fly.

Supply
Build
10 Supply Depot
12 Barracks
13 Refinery
15 Orbital Command
One Marine + 2nd Vespene Gas
16 Supply Depot
Tech Lab/Reactor on Barracks
Build Factory + Tech lab
Build Starport

This build can be susceptible to an enemy rush until your base military structures are complete.


Banshee Rush Versus Zerg Build

Send an early rush of Banshees towards a Zerg player.

Supply
Build
10 Refinery
11 Barracks (at choke-point)
11 Factory (at choke-point)
11 Orbital Command
11 Starport (when Factory complete)
11 Tech Lab on Barracks
11 Supply Depot

Have a few Marines handy when your Starport finishes to prevent any sneaky Zergling or Roach rushes. It's imperative that you properly block the choke-point with your structures. You can use the Starport to to seal any visible holes in your wall.

Begin sending your Banshees towards the enemy as soon as possible, remembering that a single Banshee will beat a Queen, and two banshees will beat a Spore Crawler. However, if you spot a Lair then this build will no longer be useful and you will have to transition into another build.


Fast Reaper Versus Protoss Build

Used primarily against Protoss players as a way to slow down or cripple their economy.

Supply
Build
10 Barracks
10 Refinery
11 Supply Depot
Tech Lab for Barracks
Orbital Command
Reaper

If you've worked fast enough, you should be able to get your Reaper towards the Protoss before he's managed to cough up his first Stalker. If you're in, start slaughtering probes and keep producing Reapers, taking shots at Pylons from range.


Thor Build Versus Protoss Noobs

Sense you're playing against a new player? Try this build for total decimation by a single Thor, but be warned: if you've been tricked, it's game over for you.

Supply
Build
7/10 Refinery
10/11 Barracks
Factory
11 Supply Depot
Factory
Armory
Tech lab
Thor

Accompany your Thor with several SCV so they can conduct repairs out in the field.


Hellion Reactor Versus Zerg

Allows for secure expansion while annoying Zerglings and drone lines with Hellions.

Supply
Build
10 Supply Depot
12 Barracks
13 Refinery
14 Scout Unit
15 Orbital Command
15 Marine
16 Supply Depot
16 Marine
18 Factory
20 Reactor/Barracks
21 Command Center
Factory flips to Reactor
2 Hellions+

You can shift to a mechanized build after this initial run:

Supply
Build
27 Factory
Orbital Command
Tech Lab
Siege Tank
Infernal Pre-Igniter

 


Siege Expansion Versus Zerg

Employing this build allows for quick expansion, setting the table for a mid-game menagerie of Siege Tanks, Thors, and Hellions.

Supply
Build
10 Supply Depot
12 Barracks
13 Vespene Gas
Orbital Command
Factory
Hellion
Tech lab
Siege Mode
Siege Tank
Command Center

Three Tank Push Versus Zerg

Slows expansion, but Tanks will put a lot of hurt on Zerg forces, limiting their expansion capability.

Supply
Build
10 Supply Depot
12 Barracks
13 Refinery
15 Orbital Command
Refinery
Supply Depot
Factory
Factory
2 Hellions
Tech Lab
Two Tanks from one Factory
One Tank from the other
Send forth 4 Hellions, 3 Tanks, Marines
Infernal Pre-Igniter
Siege Mode
Thor Drop Versus Zerg

Employed mainly against a rapidly expanding Zerg.

Supply
Build
10 Supply Depot
12 Barracks
13 Refinery
Orbital Command
Factory
Refinery
Armory + Hellion
Tech Lab
Thor
Starport
Medivac

One Barrack Marauder Versus Protoss

Used primarily against a Protoss opponent using Zealots or attempting a quick expansion.

Supply
Build
10 Supply Depot at choke-point
Scout Unit
11 Barracks at choke-point
Tech lab
1 Marauder
11 Refinery
13 Orbital Command
Bring down M.U.L.E.
Bring down Supplies
17 Supply Depot
22-24 Barracks
Marines
24-26 Supply Depot
26-28 Barracks with Stimpack

EMP Thor Expansion Versus Protoss

Allow for fast expansion while researching tech for EMP and Thor as the spine of your mid-game force.

Supply
Build
10 Supply Depot
11 Barracks
12 Refinery
Scout Unit
Orbital Command
Marine
Reactor
Factory
Hellion
Armory
Ghost Academy
Techlab Factory
Thor
Techlab Barracks
Ghost
Command Center
Thor

Double Orbital Command Versus Protoss

Gaining a second OC will double the number of abilities, followed by a shif into expansion mode.

Supply
Build
10 Supply Depot
12 Barracks
16 Orbital Command
18 Command Center
Bring down Supplies
Barracks
Orbital Command
Refineries

Siege Expansion Versus Terran

Using this build allows for early expansion and a strong mid-game force.

Supply
Build
10 Supply Depot
12 Barracks
13 Refinery
14 Scout Unit
16 Orbital Command and Marine
17 Marine
18 Supply Depot
Factory
Tech Lab on Barracks
Refinery
Swap Factory and barracks
Siege Tank
Siege Mode
Command Center
Starport

Experimental Terran Builds

These builds are still being tweaked and polished, but may offer you some insight into evolving your own variations.

One Barracks Fast Expand

Used for a quick, early expansion to secondary base.

Supply
Build
10 Supply Depot
12 Barracks
13 Gas
15 1 Marine
16 Orbital Command Upgrade
16 Supply Depot 
Tech Lab on Barracks at 25 Vespene
19 Command Center

Fast Expansion Before Orbital Command

Similar to One Barracks Fast Expand, this variation has you doing Command Center prior to Orbital Command and Gas.

Supply
Build
9 Depot (construct at Ramp if Barracks and Command Center isn't a Wall-In)
12 Barracks at Ramp
16 Command Center at Ramp
16 Marine
18 Orbital Command
18 Marine
18 Supply Depot
19 Refinery

Ghost/Marine Expansion

Fast expansion while affording defense against a rush. Ghost/Marine can defend against Gateway All-In builds, Dark Templar rushes, Void Rays and Immortal pressure.

Supply
Build
10 Supply Depot
12 Barracks
13 Refinery
14 Scout/SCV
15 Orbital Command
15 Marine
16 Depot
16 Tech Lab on Barracks
17 2nd Barracks
18 Marauder
20 Pump Marines
23 Ghost Academy














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