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Starcraft 2 Terran Buildings


Command Center

 

The heart of the Terran outpost. Transports SCVs.

Production

Minerals:
400
Supply:
11
Build Time:
100
Repair Time:
150
Produces:
SCV
Upgrades To:
Orbital Command
Planetary Fortress
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
1500
Movement:
.94
Armor:
(+2)
Hotkey:
C
Space Required:
5x5
Visual Radius:
11
Build Value:
400
Kill Value:
1200

Abilities

Lift Off

Command Center becomes airborne, allowing it to land at a new location.


Load
Loads SCVs for transport.

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Supply Depot

 

A Supply Depot offers you 8 supplies with which you can train additional units. A Supply Depot can alter the landscape, raising and lowering terrain.

Production

Minerals:
100
Supply:
8
Build Time:
30
Repair Time:
50
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
400
Armor:
(+2)
Hotkey:
S
Space Required:
2x2
Visual Radius:
9
Build Value:
50
Kill Value:
150

Abilities

Lower

Lowers building, allowing ground units to pass over.


Raise

Raises the building, preventing ground units from passing.

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Refinery

 

Allows mining of Vespene Gas.

Production

Minerals:
75
Build Time:
30
Repair Time:
50
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
500
Armor:
(+2)
Hotkey:
R
Space Required:
3x3
Visual Radius:
9
Build Value:
50
Kill Value:
150

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Barracks

 

Trains Marines and production add-ons. Attach a reactor to produce 2 Marines at once. Attach a Tech Lab for even more advanced infantry units.

Production

Minerals:
150
Build Time:
60
Repair Time:
74
Produces:
Marine
Marauder
Reaper
Ghost
Requires:
Command Center
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
1000
Movement:
.94
Armor:
(+2)
Hotkey:
B
Space Required:
3x3
Visual Radius:
9
Build Value:
75
Kill Value:
225

Abilities

Lift Off

Command Center becomes airborne, allowing it to land at a new location.

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Orbital Command

 

Reveals sections of the map, boosts mineral gathering speed, and raises supply limit. Call in MULEs for mineral gathering and call in additional supplies.

Production

Minerals:
150
Supply:
11
Build Time:
35
Repair Time:
200
Requires:
Command Center
Barracks
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
1500
Energy:
200
Regen:
.56
Movement:
.94
Armor:
(+2)
Hotkey:
B
Space Required:
5x5
Visual Radius:
11
Build Value:
400
Kill Value:
1200

Abilities

Lift Off

Command Center becomes airborne, allowing it to land at a new location.


Calldown: MULE

Drops a robotic miner that collects resources faster than an SCV. Only lasts 90 seconds.

Energy:
50

Calldown: Extra Supplies

Drops additional supplies, increases supply output by +8.


Scanner Sweep

Reveals an area of the map, including cloaked or burrowed units, for 12 seconds.

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Planetary Fortress

 

Inflicts splash damage with every attack. Strong defense

Production

Minerals:
150
Vespene:
150
Supply:
11
Build Time:
50
Repair Time:
225
Requires:
Command Center
Engineering Bay
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
1500
Armor:
(+2)
Hotkey:
P
Space Required:
5x5
Visual Radius:
11
Build Value:
400
Kill Value:
1500

Weapon

Twin Ibik Cannon
Damage:
40
Range:
6
Splash Radius:
1.25
Arc:
90

Upgrades

Hi-Sec Auto Tracking
+1 Range to Auto-Turrets, Missile Turrets, Planetary Fortresses and Point Defense Drones.
Cost:
100 Minerals
100 
Vespene
Build Time:
80

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Engineering Bay

 

Primarily a research unit that will lead to new upgrades for structures and units.

Production

Minerals:
125
Build Time:
35
Repair Time:
75
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
850
Armor:
(+2)
Hotkey:
E
Space Required:
3x3
Visual Radius:
9
Build Value:
75
Kill Value:
225

Researches

Infantry Weapons Levels 1-3
 
Cost Level 1:
100 Minerals
100 
Vespene
160 Build Time
Cost Level 2:
175 Minerals
175 
Vespene
190 Build Time
Cost Level 3:
250 Minerals
250 
Vespene
220 Build Time

Infantry Armor Levels 1-3
 
Cost Level 1:
100 Minerals
100 
Vespene
160 Build Time
Cost Level 2:
175 Minerals
175 
Vespene
190 Build Time
Cost Level 3:
250 Minerals
250 
Vespene
220 Build Time

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Hi-Sec Auto Tracking
+1 Range to Auto-Turrets, Missile Turrets, Planetary Fortresses and Point Defense Drones.
Cost:
100 Minerals
100 
Vespene
Build Time:
80

Neosteel Frames
Increases cargo space of Bunkers +2.
Cost:
100 Minerals
100 
Vespene
Build Time:
110

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Bunker

 

Can station 4 infantry units, offering +1 Range.

Production

Minerals:
100
Build Time:
35
Repair Time:
50
Requires:
Barracks
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
400
Armor:
(+2)
Hotkey:
U
Space Required:
3x3
Visual Radius:
10
Build Value:
50
Kill Value:
150

Abilities

Salvage

Salvages the structure, removing it from the map and returns 1000 Mineral and Vespene Gas. Takes 5 seconds to complete Salvage and once started, cannot be stopped.


Load

Loads units for transport.
4-Slots (6 when upgraded)

Upgrades

Neosteel Frames
Increases cargo space of Bunkers +2.
Cost:
100 Minerals
100 
Vespene
Build Time:
110

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Missile Turret

 

Missile Turrets are excellent defense and can uncover cloaked or hidden units.

Production

Minerals:
100
Build Time:
25
Repair Time:
225
Requires:
Engineering Bay
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
250
Armor:
(+2)
Hotkey:
T
Space Required:
2x2
Visual Radius:
11
Build Value:
50
Kill Value:
150

Weapon

Longbolt Missile (Air)
Damage:
12
Count:
2
Speed:
.86
Range
(8)

Abilities

Detector
Unit can detect cloaked, hallucinated or burrowed units.

Upgrades

Neosteel Frames
Increases cargo space of Bunkers +2.
Cost:
100 Minerals
100 
Vespene
Build Time:
110

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Hi-Sec Auto Tracking
+1 Range to Auto-Turrets, Missile Turrets, Planetary Fortresses and Point Defense Drones.
Cost:
100 Minerals
100 
Vespene
Build Time:
80

Sensor Tower

Spots enemies on the map.

Production

Minerals:
125
Vespene:
100
Build Time:
25
Repair Time:
50
Requires:
Engineering Bay
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
200
Armor:
(+2)
Hotkey:
W
Space Required:
1x1
Visual Radius:
12
Build Value:
50
Kill Value:
150

Abilities

Radar
Exposes enemy movement within the radar radius.
Range:
30

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Factory

 

Builds mechanical units like Siege Tanks. Can be enhanced with Tech Lab and Reactor add-ons.

Production

Minerals:
150
Vespene:
100
Build Time:
60
Repair Time:
85
Produces:
Hellion
Siege Tank
Thor
Requires:
Barracks
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
1250
Movement:
.94
Armor:
(+2)
Hotkey:
F
Space Required:
3x3
Visual Radius:
9
Build Value:
200
Kill Value:
600

Abilities

Lift Off

Unit becomes airborne, allowing it to land at a new location.

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Ghost Academy

Allows the creation of Ghosts at the Barracks and Researches new upgrades.

Production

Minerals:
150
Vespene:
50
Build Time:
40
Repair Time:
85
Requires:
Barracks
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
1250
Armor:
(+2)
Hotkey:
G
Space Required:
3x3
Visual Radius:
9
Build Value:
125
Kill Value:
375

Researches

Moebius Reactor

Increases starting energy of a Ghost by +25.

Cost:
100 Minerals
100 
Vespene
Build Time:
80

Personal Cloaking

Enables Ghost to use Cloaking.

Cost:
150 Minerals
150 
Vespene
Build Time:
120

Arm Silo with Nuke

Arms a Silo with a nuclear warhead.

Cost:
100 Minerals
100 
Vespene
Build Time:
60

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Armory

 

Researches vehicle and ship upgrades.

Production

Minerals:
150
Vespene:
100
Build Time:
65
Repair Time:
75
Requires:
Factory
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
750
Armor:
(+2)
Hotkey:
A
Space Required:
3x3
Visual Radius:
9
Build Value:
150
Kill Value:
450

Researches

Vehicle Weapons Levels 1-3
Cost Level 1:
100 Minerals
100 
Vespene
160 Build Time
Cost Level 2:
175 Minerals
175 
Vespene
190 Build Time
Cost Level 3:
250 Minerals
250 
Vespene
220 Build Time

Vehicle Plating Level 1-3
Cost Level 1:
100 Minerals
100 
Vespene
160 Build Time
Cost Level 2:
175 Minerals
175 
Vespene
190 Build Time
Cost Level 3:
250 Minerals
250 
Vespene
220 Build Time

Ship Weapons Level 1-3
Cost Level 1:
100 Minerals
100 
Vespene
160 Build Time
Cost Level 2:
175 Minerals
175 
Vespene
190 Build Time
Cost Level 3:
250 Minerals
250 
Vespene
220 Build Time

Ship Plating 1-3
Cost Level 1:
150 Minerals
150 
Vespene
160 Build Time
Cost Level 2:
225 Minerals
225 
Vespene
190 Build Time
Cost Level 3:
95% Minerals
95% 
Vespene
220 Build Time

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Starport

 

Creates airborne units.

Production

Minerals:
150
Vespene:
100
Build Time:
50
Repair Time:
90
Produces:
Viking
Medivac
Raven
Banshee
Battlecruiser
Requires:
Factory
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
195%
Movement:
.94
Armor:
(+2)
Hotkey:
S
Space Required:
3x3
Visual Radius:
9
Build Value:
200
Kill Value:
600

Abilities

Lift Off

Unit becomes airborne, allowing it to land at a new location.

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Fusion Core

The Fusion Core must be constructed before your Starport can produce Battlecruisers. Researches Behemoth Reactor and Weapon Refit.

Production

Minerals:
150
Vespene:
150
Build Time:
65
Repair Time:
75
Requires:
Starport
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
750
Armor:
(+2)
Hotkey:
C
Space Required:
3x3
Visual Radius:
9
Build Value:
150
Kill Value:
450

Researches

Behemoth Reactor

Increases beginning energy of Battlecruisers by +25

Cost:
150 Minerals
150 
Vespene
Build Time:
150

Weapon Refit

Allows use of the Battlecruiser Yamato Cannon

Cost:
150 Minerals
150 
Vespene
Build Time:
60

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Tech Lab

An add-on structure for the Barracks, allows for the research of many important upgrades.

Production

Minerals:
50
Vespene:
25
Build Time:
25
Repair Time:
50
Requires:
Barracks
Factory
Starport
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
400
Armor:
(+2)
Hotkey:
X
Space Required:
2x2
Visual Radius:
9
Build Value:
50
Kill Value:
150

Researches

Stimpack

Allows Marines and Marauders to use Stimpacks, speeding up movement and attack speed for a shot time.

Cost:
100 Minerals
100 
Vespene
Build Time:
140

Combat Shield

+10 hit points for Marines

Cost:
100 Minerals
100 
Vespene
Build Time:
110

Infernal Pre-Igniter

+10 Damage versus Light for Hellions

Cost:
150 Minerals
150 
Vespene
Build Time:
110

Siege Tech

Allows Siege Tanks to enter Siege Mode

Cost:
100 Minerals
100 
Vespene
Build Time:
80

Corvid Reactor

Increases starting energy +25 for Ravens

Cost:
150 Minerals
150 
Vespene
Build Time:
110

Caduceus Reactor

Increases starting energy of Medivacs +25

Cost:
100 Minerals
100 
Vespene
Build Time:
110

Seeker Missile

Allows Ravens to use Seeker Missiles.

Cost:
150 Minerals
150 
Vespene
Build Time:
110

Durable Materials

Extends duration of Raven Auto-Turrets, Seeker Missiles and Point Defense Drones

Cost:
200 Minerals
200 
Vespene
Build Time:
110

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140

Reactor

 

Provides enough additional power to create two units at once. Can be affixed to Barracks, Factory or a Starport.

Production

Minerals:
50
Vespene:
50
Build Time:
50
Repair Time:
50
Requires:
Barracks
Factory
Starport
Attributes:
Armored
Mechanical
Structure

Statistics

Life:
400
Armor:
(+2)
Hotkey:
C
Space Required:
2x2
Visual Radius:
9
Build Value:
100
Kill Value:
95%

Upgrades

Building Armor

Upgrades armor by +2.

Cost:
150 Minerals
150 
Vespene
Build Time:
140



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